Marketing your game on social media and trying to grow a community, this short but simple post writes about the base of getting started with SM/CM!

If you find most marketing advice too general or focused on game loop success rather than marketing, we are making a ultimate indie games marketing guide! 🫵🏻

To not keep you waiting too long and get your input, we will share the main topics with the how-to’s when we finish them, to be later merged into 1 big guide.
I am Bram. I have been in the games & influencer industry for 8 years and have been running my games marketing & PR company for 4 years.
Rather than being a company aimed at raising funds, having a big team, and charging people too much for services rendered, we decided to look at this as a passion project with our real love for indie games and finding others that share this same passion with a team of 60 dedicated content creators.


But enough about me and my love for indie games; this article is for you, the gamedev!

This article doesn’t consider game design documents; if you don’t have any, it’s best to get the most important things done before marketing. Game Design documents, a pitch, tags for your game, and a timeline of your production are things that are useful to have as a base layer.

 

This article contains referral links to tools we genuinely use on a daily basis and recommend for their pricing; there are no paid advertisements in this article.

 
Hi, now you've seen the face behind writing this article!

👥 Social & Community 👥

How do I get started with marketing my game?

Let’s start out simple; at first you’re going to need to set up your social media profiles and find out who and where your audience is. You can compare your games to others and see if their audience overlaps with yours online. It’s good to see what others have done, but it doesn’t guarantee success; you’ll always need to brainstorm content ideas.

You can use a website like
https://www.50gameslike.com/, which will give you 50 similar games to your genre or game.

Some marketing things are easy to do; if you are making a space game, make videos of your game dev journey in a space suit with a space helmet. Set your brand from the start and see how you can think outside the box. This way, you won’t be posting the same content as everyone else.

DRAKE at OTK showcase, a game we marketed where we told devs to dress up showing twitch comments

We know who, but now the where!

There’s no lack of places where you can post about your game, but what do you post where, and how do you make it the most time efficient?

Here are some terms that you’ll come across when marketing your game: You’ll encounter two types of content: long-form and short-form. Devlogs, written posts, and longer videos are examples of long-form content. As you probably know, YouTube Shorts and those kinds of things are short-form content, short tweets, and videos with a quick hook to capture attention.

Getting to know these terms will help you with what you need to post on certain platforms.

Some of these platforms also offer both short-form and long-form content. Twitter has normal tweets, but you can also write articles. YouTube has both 16:9 videos for trailers and longer gameplay videos and the 9:16 shorts for showing smaller snippets of your game. Reddit also has a plethora of different things you can do, from bigger posts to links only and posting videos with more text.

You will have to see what works best for your game, but do keep the algorithm in mind. There is no golden template here except for some rules to follow on platforms like Twitter, which deboosts your account when you post a link, and Reddit, where every subreddit has a different rule set or requirements. It’s also safe to always post a video or picture with your post, as mostly these are rumored by Twitter itself to work better than just a text post. Please remember to put links in all your bios and refer to them on platforms like TikTok and Instagram, as these videos get views but have lower conversions to the link you want them to go to because they’re not directly in the post.

Here are some indie-friendly subreddits we’ve created for you to get Karma on and reach out to people without too many rules:

r/TrailerTuesday:
r/WishlistWednesday: r/ShowcaseSunday: To save time, we personally use Nuelink, an affordable planning tool (starting at $144 a year) that allows you to link all of your social media accounts, and I’ve grown to like it over other tooling. Here’s a referral link if you want to check it out:
 
Information and examples for posts on social media platforms

Hashtags, trends, and communities.

There are a lot of hashtags that the indie game community & the gaming industry use to get their games out there. Do keep in mind that while using these, it mostly stays within the communities and doesn’t reach a wider audience. Many people host these hashtags on specific days for you to reply to on Twitter, mostly to find new games for their content or to reach out to.

You have
#MeetupMonday, #TrailerTuesday, #WishlistWednesday, #FollowFriday, #ScreenshotSaturday, #ShowcaseSunday, and a lot more iterations that people make up themselves. Watch out with these, as you can be quickly marked as spam if you overdo these; always post something new in terms of text.

You can also follow trends, like indies tweeting their trailers with the text that they can’t afford to have it shown at The Game Awards, or before-and-after videos of your game. You can join these, but it may not work out and leave you with fewer impressions than you want.

An important thing to remember is that you can’t chase going Viral. If you have a TikTok going Viral, that can be great, but it could also mean not a lot of conversions. Stay consistent, have fun in what you do, and don’t let it consume you too much. Of course track what goes well and what doesn’t so you can try to recreate that.

Communities are spread over your socials, forums, and in-game; one place to get them all together is a Discord server. Setting up a Discord server is simple, but the challenging part is keeping it active and growing, especially since people are already members of many other servers. At first, you can use your server to contact players and get game feedback. The most important thing is to acknowledge your community and find a way to reward them. This does not have to be monetary; you can set up roles in the server for them to get recognition, like an OG or playtester role, giving them access to early beta playtests or behind-the-scenes updates.

There are also other communities that you can join; many indie game servers allow you to promote your game. We actually encourage developers to join the Game Taste server and share their game, even if they are not part of our clientele. If you would like to do that, you can do so here:
https://discord.gg/YdvRyqsvd2

. Here’s a list of indie game Discords you can join to talk about your game more: https://docs.google.com/spreadsheets/d/1dD5ooNCOLYjpJ8VGdA3P7dw9QeKIi68tCgDmKlrEpp0/edit?usp=sharing

Example of a # hosting post by someone else.

Now it’s up to you to get started and see what fits best for you!

We would love to see your progress, so feel free to show us along the way.